Children's Museum

Mon-Sun 10am–5pm

Girls run up a staircase while adults sit in an art gallery below.


This is a room with lots to explore and learn, and a few surprises, like every great attic.

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In this room you can: 

  • Try your best to cross the Gravity Room, tilted at a 25° angle to the floor and sending conflicting messages to your brain.  Two twisty slides take you back down to the ground floor.  
  • Capture your shadow on the wall with a strobe light in the Phosphorescent Room and draw with light-emitting diode (LED) pens to add details.
  • Create a puppet show with our extensive puppet collection through Animateering, a virtual world capturing dozens of puppets that you can move, jump and spin, and change the scenery and music.  Created in collaboration with Carnegie Mellon University's Entertainment Technology Center.

  • Sort balls by color using a big turning wheel with Color Bouncer
  • Play with our large-scale doll house
  • Discover wondrous collections in the Cabinet of Curiosities  
  • Have your fortune told by Zelda, the fortune teller machine 

The Art Here  

  • Dracula, Warhol Myth Series, by Andy Warhol
  • Mata Hari, Warhol Myth Series, by Andy Warhol
  • Howdy Doody, Warhol Myth Series, by Andy Warhol
  • Magnetic Avalanche, a large steel disk covered with magnetic particles that can be spun by visitors to create shifting patterns, by Ned Kahn
  • urSol the Chanter, Mystic Puppet from The Dark Crystal by Jim Henson Productions
  • Portal, a mirror installation by Wade Kramm
  • An obscured neutral moment (prototype #5 for Doug), #2 of 3, by Rick Gribenas, located in a hallway next to the Attic
  • Recollections, an interactive video capture/remix installation by Ed Tannenbaum, located in a hallway next to the Attic

Design Matters

The Attic was designed to be a space with widely varying items and experiences, much like what you might find in someone’s attic.  We used a variety of colors, pattern materials and textures to encourage visitors to explore using all of their senses. When with common features such as color, shape and use are grouped items together, they become a collection. Collections make ordinary items special by showing how things are different in some ways and the same in others – repetition and variation are key principals in design. 

Related Field Trip


Visiting Tips

Use the downloadable file below for tips for before and after your visit to the Attic.